-----------------------------------
--
-- Zone: Chateau d'Oraguille (233)
--
-----------------------------------
package.loaded["scripts/zones/Chateau_dOraguille/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Chateau_dOraguille/TextIDs");

-----------------------------------
-- onInitialize
-----------------------------------

function onInitialize(zone)
end;

-----------------------------------
-- onZoneIn
-----------------------------------

function onZoneIn(player,prevZone)
	local cs = -1;

	if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
		player:setPos(14.872,8.918,24.002,255);
	end

	if (prevZone == 231 and player:getCurrentMission(SANDORIA) == THE_CRYSTAL_SPRING and player:getVar("MissionStatus") == 2) then
		cs = 0x022b;
	elseif (prevZone == 231 and player:hasKeyItem(MESSAGE_TO_JEUNO_SANDORIA)) then
		cs = 0x01FD;
	elseif (player:getVar("SecretWeaponStatus") == 1) then
		cs = 0x0000;
	elseif (player:getCurrentMission(SANDORIA) == COMING_OF_AGE and player:getVar("MissionStatus") == 0) then
		cs = 0x0074;
	elseif (player:getCurrentMission(SANDORIA) == LIGHTBRINGER and player:getVar("MissionStatus") == 0) then
		cs = 0x0064;
	end

	return cs;
end;

-----------------------------------
-- onConquestUpdate
-----------------------------------

function onConquestUpdate(zone, updatetype)
    local players = zone:getPlayers();

    for name, player in pairs(players) do
        conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
    end
end;

-----------------------------------
-- onRegionEnter
-----------------------------------

function onRegionEnter(player,region)
end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);

	if (csid == 0x022b) then
		player:setVar("MissionStatus",3);
	elseif (csid == 0x01FD) then
		player:setVar("MissionStatus",9);
		player:delKeyItem(MESSAGE_TO_JEUNO_SANDORIA);
	elseif (csid == 0) then
		player:setVar("SecretWeaponStatus",2)
	elseif (csid == 0x0074) then
		player:setVar("MissionStatus",1);
	elseif (csid == 0x0064) then
		player:setVar("MissionStatus",1);
	end

end;
